36 Typefaces all rendered in arnold, this as a project to understand arnold as a rendering tool, during this process I've used a bunch of different tools such as procedural texturing in Maya to doing texturing in Substance painter, using bifrost, n-hair and n-cloth for simulation, used dynamic lighting with HDRI's, used rigging and bend deformers, done have even done some simple sculpting.
some models were taken from turbosquid.