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36 Days of Type

36 Typefaces all rendered in arnold, this as a project to understand arnold as a rendering tool, during this process I've used a bunch of different tools such as procedural texturing in Maya to doing texturing in Substance painter, using bifrost, n-hair and n-cloth for simulation, used dynamic lighting with HDRI's, used rigging and bend deformers, done have even done some simple sculpting.

some models were taken from turbosquid.

36 Days of Type

36 Days of Type